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Регистрация: 19.10.2026

Paolo La Rosa

Специализация: Junior Unity Developer
Develop Unity based interactive 3D application and spatial navigation expriments for NIH and Army funded research projects. Repsosnbinle for impmenting gameplay sysstems, trial management, naivgation mechanics, UI/UX, enviromental effects, and data collection workflows using Unity and C#. Develop and test applications aacross desktop, WebGL, mobile and VR platforms. Implment CSV data logging, cloud based record management with Supabase, and cross platform input systems. Collaborate with researchers and research assitants to trouble issues, incorporrate playtesting feedback and improve usability and performance.
Develop Unity based interactive 3D application and spatial navigation expriments for NIH and Army funded research projects. Repsosnbinle for impmenting gameplay sysstems, trial management, naivgation mechanics, UI/UX, enviromental effects, and data collection workflows using Unity and C#. Develop and test applications aacross desktop, WebGL, mobile and VR platforms. Implment CSV data logging, cloud based record management with Supabase, and cross platform input systems. Collaborate with researchers and research assitants to trouble issues, incorporrate playtesting feedback and improve usability and performance.

Портфолио

Fearless

Collabrated on the development of an immersive VR horror experieince for Meta Quest 2 ussing Unity, C# and OpenXR. Contrubited to interactive expereince design, narrative development, and user experieince. Presented at a university-wide academic research symposium.

Army Pathfinder

Developed a maze based sptiaitl navigation experiment using Unity and C# for Army funded research. Implemented reusable trial management systems, navigation mechanics, enviromental conitions, adaptive time limits, participant respawning, and automated data logging. Designed controlled maze layouts and audiovisual distractions to support research testing.

Arena Quest

Unity Developer responsible for developing and imporving Arena Quest, an interactive 3D spatial navigation research application inspired by the Morris Water Maze. Implemented multiple experimental conditions, first-person navigation, overhead map interactions, trial progression, and participant facing UI using Unity and #C. Developed WebGL compatibility for browser based gameplay, supported desktop and mobile input, and integrated CSV data logging with Supabase cloud storage for research records. Addtionally, implemented voiceover instructions, improved accessibility and usability, tested cross-platform functionality, and resolved gameplay and interface issues based on researcher feedback.

City Navigation

Developed a 3D navigation research application in Unity using C#. Implemented configurable routes, checkpoints, learning and testing phases, automated trial progression, and navigation objectives. Created environmental stressors including roadblocks, reduced visibility, time pressure, and landmark changes. Built participant data-logging systems and refined gameplay through iterative research testing.

Скиллы

Unity
C#
WebGL
Git
3D Modeling
Visual Arts
prototype
Interaction Design
Adobe Illustrator
Documentum
Asana
Blender
Adobe Photoshop
Figma
UI Automator
UI Design

Опыт работы

Game Developer/Research Assistant
с 08.2025 - По настоящий момент |Montclair State University
Unity C#, WebGL, Blender, VR/XR, OpenXR, XR Interaction Toolkit, Supabase, CSV Data Logging, UI/UX, Android
Develop Unity-based spatial navigation experiments for NIH and Army-funded studies across desktop, WebGL, mobile, and VR platforms. Implement experimental trial systems, route learning/testing workflows, timers, environmental stressors, first-person navigation, and participant-facing UI/UX Build research data pipelines for participant IDs, timing, accuracy, route performance CSV logging, and cloud-based record management. Design and optimize accessible interaction systems including keyboard/mouse, joystick, touchscreen, and VR input. Collaborate with researchers and research assistants to translate experimental protocols into interactive applications, troubleshoot pilot feedback, and iterate under study deadlines.
Social Media/Graphic Design Intern
2023 - 2023 |Electracast, Los Angeles
Graphic Design
● Produced 20+ branded posts across Facebook, Twitter, and Instagram, increasing follower engagement by 15%.
Instructional Designer
02.2022 - 06.2022 |Ultimate Spark Coaching, Chicago
Design
● Developed targeted digital campaigns and coordinated creator partnerships, contributing to audience growth and expanded brand visibility.
Graphic Designer
06.2021 - 12.2021 |Tomkin Consulting
WordPress
● Designed logos, digital graphics, and WordPress/Divi website layouts, improving the company's visual identity and online presence.
Social Media
06.2021 - 08.2021 |Bree Kelly Productions, Atlanta
Visual / Video assets
● Produced visual and video assets for indie film marketing campaigns.

Образование

Game Development Certificate (Бакалавр)
2023 - 2026
Montclair State University
BFA Visual Communication Design (Бакалавр)
2022 - 2026
Montclair State University

Языки

АнглийскийПродвинутый