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Регистрация: 21.10.2026

Vaclav Strobl

Специализация: Frontend & 3D Engineer | Next.js, Three.js, Unity
Real-time 3D applications for the web — editors, configurators, showrooms and VR / AR experiences — built from shader to deployment, on top of 16 years in game development. Several larger production applications delivered, including five years as technical architect and lead developer of the Obalero platform, used by Heineken and Pilsner Urquell. The path started in Unity and moved naturally to the web. Three.js is the main focus, frontend (React, Next.js, TypeScript) the second specialization, with XR / AR / VR through web applications as a focus.
Real-time 3D applications for the web — editors, configurators, showrooms and VR / AR experiences — built from shader to deployment, on top of 16 years in game development. Several larger production applications delivered, including five years as technical architect and lead developer of the Obalero platform, used by Heineken and Pilsner Urquell. The path started in Unity and moved naturally to the web. Three.js is the main focus, frontend (React, Next.js, TypeScript) the second specialization, with XR / AR / VR through web applications as a focus.

Скиллы

Three.js
WebGL
WebXR
Shaders
Unity
C#
React
Next.js
TypeScript
Zustand
TanStack Query
Tailwind CSS
GSAP
Node.js
REST APIs
WebSockets
PostgreSQL
Stripe
Vitest
Playwright
Cypress
ESLint
Sentry
CI/CD
Docker
Blender
Maya
Babylon.js
Claude Code
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Опыт работы

Founder
с 2025 - По настоящий момент |Strobl Experiences
Three.js, Next.js, TypeScript, WebGL
Independent brand. ● Strobl Configure: my own 3D engine for product configurators (AGPL-3.0). Customers assemble a product from any GLB model in the browser — colors, materials, variants, price — and the result goes to a cart or an inquiry; embeddable via iframe. github.com/strobl-vaclav/strobl-configure ● Asylon: created the brand and website for modern turnkey homes. First production version live in two weeks; now in its third iteration with an integrated Matterport tour and Core Web Vitals in the green. ● Volcánica Adventures: designed, built and deployed a bilingual production site in seven days — localization, modular offers and an inquiry flow.
Technical Architect & Lead Developer
2020 - 2025 |Obalero
Next.js, Three.js, Node.js, Maya, Chaos Cloud
Online 3D platform for packaging design and packshot creation. ● Designed the technical architecture and UI/UX flows. From the founder's abstract idea and my experience building 3D applications to a first working prototype within a few days. ● Built the 3D editor and Illustrator plugin. Next.js application, real-time Three.js editor, custom shaders, GLB pipeline and an Illustrator plugin in the Adobe Store; socket server for real-time communication. ● Solved the render pipeline Three.js → headless Maya → Chaos Cloud. Industry-ready packshots in a few clicks instead of days or weeks. Used by Pilsner Urquell and Heineken. ● Delivered for five years through constant change. New packaging types, outputs and integrations, late or incorrect source materials, shifting requirements. Introduced stand-ups, sprints, Git Flow, versioning and documentation, then rolled them out with the team.
Interactive 3D & Frontend Developer
2017 - 2022 |Massimo Filippi & Partner Agencies
Three.js, Unity, C#, Vuforia
● Astellas: a Three.js environment that runs smoothly on older iPads — optimized polygons, textures, baked lighting and transparency; delivered as static HTML with a JS engine. ● Sanofi: two Unity / Vuforia AR applications for pharmacists — an interactive experience and a mini-game — from architecture to the App Store and Google Play. ● Kacířův Kancionál: the whole AR application programmed in Unity / C# with Vuforia tracking and alpha-channel video, for iOS and Android. ● Frontend and mobile development for further brands: Vinolok, Budvar, Semtex, Prima, Publicis Groupe, Pardál, Unipetrol, Bosch, Verva, Puma, Siemens and others.
Web & Application Developer
с 2010 - По настоящий момент |Ricomtech
JavaScript, CMS
Partner, project-based. ● Delivered websites and applications from frontend to production support — commercial websites, CMS platforms, internal tools and custom digital products, including integrations and deployment.
Game & VR Developer
с 2010 - По настоящий момент |Independent Development
Unity, C#
Games, VR & automation. ● Unity / C# games for iOS and Android (Zombie Raider of Ra, 2017), a third title in production; original tools and prototypes across web, VR and game technologies.

Языки

ЧешскийРоднойАнглийскийСвободно владею