← В ленту ![]()
Регистрация: 27.07.2026
Rafael Ribeiro
Специализация: Unity Developer, Gameplay Programmer, Tools Programmer, Technical Artist, C# Developer, Game Developer
Скиллы
Unity
C#
Python
Blender
Gameplay Programming
Editor Tools
ScriptableObjects
Technical Art
3D Modeling
Rigging
PBR Texturing
GLTF
Animation
Visual Effects
Particle Systems
Inventory Systems
AI Programming
Debugging
Performance Optimization
Git
OOP
Data-Driven Systems
Pipeline Development
Process Automation
Опыт работы
Game Developer / Technical Artist / Tools Programmer
с 06.2020 - По настоящий момент |Imdad
Unity, C#, Python, Blender, Gameplay Programming, Editor Tools, ScriptableObjects, Technical Art, 3D Pipelines, Rigging, Animation, Debugging, Git
Unity Developer
11.2022 - 03.2023 |Buddy Cops — Client Project
Unity, C#, Gameplay Programming, ScriptableObjects, Editor Tools, AI, Animation, Inventory Systems, Visual Effects, Particles, Debugging
Technical Artist / 3D Pipeline Developer
11.2021 - 01.2022 |MekaMiners Lda
Blender, Python, Technical Art, 3D Modeling, Rigging, PBR Texturing, GLTF, Pipeline Development, Process Automation, Optimization
Языки
ПортугальскийРоднойИспанскийСреднийАнглийскийПродвинутый
