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Регистрация: 17.05.2026

Tei Boon Ping

Специализация: Unity Developer / Game Systems Designer
— Game Developer with hands-on experience in gameplay systems, UI/UX design, and progression mechanics. — Specialized in Unity 3D and Unreal Engine development. — Background in game documentation: GDDs, flowcharts, design notes, localization pipelines. — Skilled in cross-team collaboration with QA, designers, and producers. — Strong analytical skills developed through quality evaluation and structured scoring workflows.
— Game Developer with hands-on experience in gameplay systems, UI/UX design, and progression mechanics. — Specialized in Unity 3D and Unreal Engine development. — Background in game documentation: GDDs, flowcharts, design notes, localization pipelines. — Skilled in cross-team collaboration with QA, designers, and producers. — Strong analytical skills developed through quality evaluation and structured scoring workflows.

Скиллы

Unity 3D
C#
Unreal Engine
C++
Game Systems Design
Gameplay Mechanics
UI/UX Design
Audio Systems
Localization
Game Documentation
Progression Design
Git
Blender
Visual Studio
Photon
Mirror

Опыт работы

Card Grader
с 02.2025 - По настоящий момент |NDA
TCG card grading, quality evaluation
● Evaluating and grading TCG cards based on surface condition, edges, corners, and centering using structured scoring criteria. ● Conducting quality checks on colleague-graded cards to ensure accuracy and maintain grading standards. ● Performing encapsulation of graded cards for protection and professional presentation. ● Developing analytical judgment and consistency transferable to game balancing and systems evaluation.
Unity Game Developer / Game Systems Designer
06.2022 - 07.2023 |Calian Games Sdn Bhd
Unity, C#, Game Systems Design, Audio, Localization, GDDs
● Designing and implementing the Achievement System for Find No Egg, later adopted into BiO-X. ● Leading UI/UX improvements inside the Unity engine to enhance player experience and navigation clarity. ● Building a centralized audio system for BiO-X, improving cohesion of sound effects and background music. ● Developing a localization pipeline supporting English, Simplified Chinese, Thai, Korean, and Japanese. ● Producing early game design documentation including GDDs, flowcharts, and design notes. ● Co-designing and implementing the leveling formula for BiO-X for balanced player progression. ● Collaborating with QA and designers to identify design issues and refine gameplay.
Unity Developer
09.2021 - 06.2022 |Calian Games Sdn Bhd
Unity, C#, Profile Systems, Friends Systems
● Supporting the design and implementation of profile and friends systems for BiO-X. ● Working closely with Game Designers to translate feature requirements into gameplay functions.
Game Artist
03.2020 - 06.2020 |Spacepup Entertainment
Blender, Game Art, Character Design
● Redesigning a robot character for Pocketbot Arena, improving visual identity and gameplay clarity. ● Assisting in asset creation and iteration for gameplay usage.

Образование

Virtual Reality (Бакалавр)
По 2021
Multimedia University

Языки

АнглийскийСвободно владею