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Регистрация: 25.08.2026

Dmytro Ruchko

Специализация: Unity Game Designer
I’m a game designer who likes to build, not just document. I’ve shipped mobile games and worked across mechanics, levels, balancing and onboarding. I enjoy taking an idea, making it playable and improving it through testing and player feedback.
I’m a game designer who likes to build, not just document. I’ve shipped mobile games and worked across mechanics, levels, balancing and onboarding. I enjoy taking an idea, making it playable and improving it through testing and player feedback.

Скиллы

Game Design
Unity
C#
Level Design
Systems Design
Game Balancing
FTUE Design
Progression Systems
Core Loop Design
Content Design
Encounter Design
Firebase
Git
Figma
Jira
Notion
Photoshop
Excel

Опыт работы

Game Designer
08.2023 - 12.2023 |Gravitation.io at Evolute
Unity, C#, Game Design
• Sole game designer on a six-person team that took Gravitation IO from an award-winning prototype to an Android and iOS release in four months. • Owned level design, FTUE, dialogue, ability balancing, progression, and game content, implementing the work directly in Unity. • Used post-launch analytics to identify onboarding drop-off and redesign the tutorial, increasing completion from approximately 30% to 80%. • Ran daily stand-ups and maintained the project roadmap, translating founder direction into achievable production scope. • Supported the post-launch cycle through live-metric analysis, balancing, and iteration.
Junior Game Designer
09.2021 - 02.2022 |LuB Games
Unity, C#, Game Design
• Built 15+ playable mobile-game prototypes in Unity, taking concepts from pitch to testable build within a rapid experimentation pipeline. • Designed and implemented mechanics, levels, gameplay logic, and iteration changes directly in Unity/C#. • Used testing feedback and performance data to evaluate concepts and decide whether to iterate or discontinue them. • Created a prototype that was greenlit and shipped as Rush War: Army Commander. • Contributed design and improvement ideas to live games in the studio’s portfolio.
Game Developer
с 2019 - По настоящий момент |Independent
Unity, C#
● Currently designing and building a squad-based tactics roguelike - solo development across design, code (Unity), art, and audio. ● Regularly participate in game jams solo and in teams, such as GGJ and GMTK.

Образование

Animation & Game Design (Бакалавр)
2022 - 2025
Atlantic Technological University

Языки

АнглийскийСвободно владеюРусскийРоднойУкраинскийРодной