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Регистрация: 22.10.2026
Adrian Abad
Специализация: Unity Developer
Портфолио
Qhapac Ñan
* Built the procedural/modular tile map generation system from the ground up. * Implemented core turn-based gameplay mechanics, including player power-up cards and enemy abilities. * Designed tile-based enemy AI pathfinding to pursue the player across the board.
VRArquitectura
Architected and developed the core simulation and routing mechanics.
Vitefama
* Calibrated precise spatial positioning and surface snapping for 3D furniture models. * Engineered a dynamic material-swapping system allowing users to change upholstery and tapestry textures on applicable furniture pieces.
Скиллы
Unity
C#
Optimization
C++
three.js
Physics
JSON
Jira
GitLab
GitHub
Опыт работы
Game Developer
10.2025 - 01.2026 |XR Lab
Unity, C#, .JSON
XR Software Developer Lead
04.2025 - 07.2025 |Vitefama
Unity, C#, MetaSDK, VR, MR
Development Director
06.2024 - 09.2024 |Eduverse
Unity, C#, SpatialSDK
Образование
Video Game and VR Engineering (Бакалавр)
Universidad Católica de Cuenca
Языки
АнглийскийРоднойИспанскийРодной
