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Регистрация: 22.10.2026

Adrian Abad

Специализация: Unity Developer
I am a Video Game and VR Engineering graduate with hands-on experience developing interactive applications, gameplay systems, and real-time 3D experiences. My primary expertise is in Unity and C#, with professional experience in XR development, system integration, performance optimization, and mobile educational games. Throughout my professional and collaborative projects, I have worked on a variety of systems, including player interactions, gameplay mechanics, procedural map generation, pathfinding, enemy behaviors, data-driven features, and user interfaces. I enjoy breaking complex problems into manageable components, debugging technical challenges, and refining implementations to create reliable and engaging experiences. I also have experience with Three.js, React Three Fiber, JavaScript, and GSAP, which I have used to build an interactive 3D portfolio. My development workflow includes Git, GitHub, GitLab, Jira, and Confluence, and I value clear communication, teamwork, continuous learning, and maintainable code. I am eager to contribute to meaningful software and game projects, expand my technical skills, and collaborate with teams that combine creativity, engineering, and thoughtful user experiences.
I am a Video Game and VR Engineering graduate with hands-on experience developing interactive applications, gameplay systems, and real-time 3D experiences. My primary expertise is in Unity and C#, with professional experience in XR development, system integration, performance optimization, and mobile educational games. Throughout my professional and collaborative projects, I have worked on a variety of systems, including player interactions, gameplay mechanics, procedural map generation, pathfinding, enemy behaviors, data-driven features, and user interfaces. I enjoy breaking complex problems into manageable components, debugging technical challenges, and refining implementations to create reliable and engaging experiences. I also have experience with Three.js, React Three Fiber, JavaScript, and GSAP, which I have used to build an interactive 3D portfolio. My development workflow includes Git, GitHub, GitLab, Jira, and Confluence, and I value clear communication, teamwork, continuous learning, and maintainable code. I am eager to contribute to meaningful software and game projects, expand my technical skills, and collaborate with teams that combine creativity, engineering, and thoughtful user experiences.

Портфолио

Qhapac Ñan

* Built the procedural/modular tile map generation system from the ground up. * Implemented core turn-based gameplay mechanics, including player power-up cards and enemy abilities. * Designed tile-based enemy AI pathfinding to pursue the player across the board.

VRArquitectura

Architected and developed the core simulation and routing mechanics.

Vitefama

* Calibrated precise spatial positioning and surface snapping for 3D furniture models. * Engineered a dynamic material-swapping system allowing users to change upholstery and tapestry textures on applicable furniture pieces.

Скиллы

Unity
C#
Optimization
C++
three.js
Physics
JSON
Jira
GitLab
GitHub

Опыт работы

Game Developer
10.2025 - 01.2026 |XR Lab
Unity, C#, .JSON
• Collaborated on a Unity 6 mobile educational game, implementing gameplay and a data-driven quiz system fed by randomized JSON questions and roulette-selected subjects. • Built mobile-friendly JSON packaging/reading and randomized question/answer selection, then integrated feedback systems to reinforce learning. • Worked in GitLab, Confluence, and Jira, delivering a playable demo with assets for continued team development.
XR Software Developer Lead
04.2025 - 07.2025 |Vitefama
Unity, C#, MetaSDK, VR, MR
• Led development of a Unity 6 XR simulator for positioning and displaying 3D furniture models, owning technical implementation, user testing, optimization, and final delivery. • Optimized furniture models, textures, and compression settings to support spawning 10 models while maintaining acceptable application frame rate. • Configured MR/VR interaction flow, including runtime skybox setup and controller button/trigger mapping for spawning, positioning, and changing model textures. • Managed the development cycle in GitLab, Confluence, and Jira and coordinated agile sprints against technical deliverables
Development Director
06.2024 - 09.2024 |Eduverse
Unity, C#, SpatialSDK
• Directed development of an educational metaverse in Spatial, integrating a chatbot, PDF reader, recreational gameplay, optimized 3D assets, teleportation, and recovery triggers. • Manually generated colliders and optimized models/textures to support PC, mobile, and VR deployment without unacceptable frame-rate loss.

Образование

Video Game and VR Engineering (Бакалавр)
Universidad Católica de Cuenca

Языки

АнглийскийРоднойИспанскийРодной