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Регистрация: 24.08.2026

Kaushal Teraiya

Специализация: Game Programmer
— Unity/C# game programmer from India with two years of hands-on experience building games and gameplay systems. — Main focus: gameplay programming, AI, multiplayer systems, physics, and game architecture. — Built a modular gameplay AI framework, a 4v4 multiplayer FPS using Unity and Mirror, and a custom vehicle physics system. — Looking for first professional opportunity to contribute to a real development team and continue growing as a game programmer.
— Unity/C# game programmer from India with two years of hands-on experience building games and gameplay systems. — Main focus: gameplay programming, AI, multiplayer systems, physics, and game architecture. — Built a modular gameplay AI framework, a 4v4 multiplayer FPS using Unity and Mirror, and a custom vehicle physics system. — Looking for first professional opportunity to contribute to a real development team and continue growing as a game programmer.

Портфолио

Diamond Collect 2D & 3D

💎Diamond Collect🔥 A Unity/C# gameplay project created for a technical assignment and expanded into both 2D and 3D versions. A complete Diamond Collect game developed rapidly from scratch in Unity and C# as part of a Round 1 technical assignment. After completing the original 2D version, I expanded the concept into a 3D tile-based game featuring grid traversal, environmental hazards, health, lava, respawning, UI, audio, VFX, and optimized 3D assets.

Custom vehicle physics

🏎️Custom Car Physics 🚙 A custom vehicle dynamics system built entirely from scratch without Unity's WheelCollider. A realistic vehicle physics framework developed from scratch using custom suspension, tire dynamics, drivetrain simulation, and rigid body physics. The project focuses on understanding and implementing the mathematics behind real-time vehicle simulation rather than relying on Unity's built-in WheelCollider.

Project Predator

I made this project to develop very intelligent + Unpredictable & Animalistic Enemies like Zombies , Necromorphs , Aliens etc. To achieve that goal i started with this project, I will explore Game AI topics like Behavior Trees & GOAP(Goal Oriented Action Planning) since Finite State Machine Architecture is proven to function correctly.

Panda & Bear Maze Chase

🐼Panda & Bear🐻 Maze Chase Adventure A whimsical maze chase adventure built as a personal gift. You catch the panda and explore the maze & try to reach the other side. Beneath its playful presentation lies custom AI, save systems, inventory management, optimization, character pipelines, and a variety of interconnected gameplay systems.

Blitzone Warfare PvP

🏴Blitzone Warfare⚔️ Sci-fi Multiplayer Capture The Flag A fast-paced 4v4 Capture the Flag shooter featuring unique playable characters, special abilities, AI bots, and team-based multiplayer action , Made with Mirror Framework.It features dedicated server architecture , Rooms & lobby ,Firebase user authentication, progress saving/loading, VFX Graph, Shader Graph & much more.

Скиллы

C#
Unity
C++
Gameplay Programming
Game AI
FSM Architecture
Multiplayer Networking
Mirror Networking
Firebase
Physics Engineering
Surface Traversal
Animation Integration
Rapid Prototyping
VFX Graph
Shader Graph
Git
GitHub
Visual Studio
VS Code
Blender
Mixamo
Perception Systems
Dedicated Server Architecture
Game Architecture
Combat Systems

Опыт работы

Independent Game Development
с 01.2024 - По настоящий момент |No company
Unity , C# , Firebase etc.
Independently designed and developed 5 game projects to explore different areas of game development. My work covered gameplay programming, AI, multiplayer networking, game architecture, custom physics, player systems, combat, and UI. I handled the programming and technical implementation myself, from designing systems and writing C# code to debugging, integrating assets, testing, and turning the projects into playable builds.

Образование

Computer Science Engineering (Бакалавр)
2022 - 2026
Atmiya University - Gujarat ,India

Языки

ХиндиРоднойАнглийскийСредний