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Регистрация: 25.08.2026

David Alvarez

Специализация: Unity / Unreal Engine Developer
— Game developer with over 2 years of hands-on experience in Unity, Unreal Engine, and UEFN, specializing in gameplay programming, VR systems, and interactive 3D experiences. — Background includes full-cycle development, from prototyping and asset integration to technical QA and performance optimization across PC, consoles, and VR platforms. — Combines strong C# and engine-level implementation skills with a deep understanding of audio integration, interactive logic, and user-centered design. — Passionate about building immersive, performant, and polished real-time applications for diverse platforms.
— Game developer with over 2 years of hands-on experience in Unity, Unreal Engine, and UEFN, specializing in gameplay programming, VR systems, and interactive 3D experiences. — Background includes full-cycle development, from prototyping and asset integration to technical QA and performance optimization across PC, consoles, and VR platforms. — Combines strong C# and engine-level implementation skills with a deep understanding of audio integration, interactive logic, and user-centered design. — Passionate about building immersive, performant, and polished real-time applications for diverse platforms.

Портфолио

SENA BPO

Game Designer, Technical Sound Designer & Implementer, Lead

Horror Tales

Game Designer, Technical Sound Designer & Implementer, Lead

Orcs Must Die By The Blade

QA Game Tester, Functional Tester

TeraCreator's Fortnite Islands

QA Game Tester, Functional Tester, Weapons Implementer

Скиллы

Programmer
Unreal Engine
Unity
FMOD
Reaper
OPP
C#
UEFN
Implementer

Опыт работы

Functional Tester
08.2024 - 07.2026 |Teravision Games
Orcs Must Die By The Blade, Fortnite Islands (UGC Content)
Here, I worked in software quality assurance, thoroughly checking for bugs, reporting them in Jira, and verifying them again once they were fixed. I worked on VR. On the UEFN projects, I worked on cross-platform software quality assurance for platforms such as Nintendo Switch, PC, Xbox, and PlayStation. I also used tools to add to and modify the lists of weapons that players can use.
VR Trainee
06.2024 - 08.2024 |Aerodynamic Digital Company
VR Training for Aviation Pilots
Here, I designed the workflow to implement and create step-by-step instructions so that pilots can learn to fly an airplane using virtual reality tutorials.
Game Designer
10.2023 - 03.2024 |Universidad Católica de Colombia
Various Projects
Here I worked creating video games according to the Game Design Document issued with the help of psychologists from the university, who gave us relevant and accurate information to generate educational video games focused on different areas, one of them is called "Learn with Santi" where the player will be in the role of a teacher who must learn to teach correct behaviors to children with autism spectrum; Another game created here was "FBI Cases" where the player takes the role of a detective and must identify crimes and also intuit who is the perpetrator of the game, these games are developed for use under the Catholic University of Colombia only.

Образование

Master of Music with a emphasis in music production (Магистр)
с 2025 - По настоящий момент
(Universidad Abierta y a Distancia) UNAD - Colombia
Videogame Development and Interactive Environments (Бакалавр)
2022 - 2024
(Servicio Nacional del Aprendizaje) SENA - Colombia

Языки

АнглийскийВыше среднегоИспанскийРодной