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Регистрация: 11.09.2026

Dam Phong

Специализация: Unity Developer
— Final-year Information Technology student with hands-on experience in software development through web, mobile, game, and embedded-system projects. — Experienced in PHP/Laravel, HTML/CSS, Dart/Flutter, C#, C/C++, and Firebase, with practical knowledge of Git/GitHub and database-driven applications. — Strong problem-solving and debugging skills developed through software and hardware projects. — Seeking an IT position where I can contribute to internal software development, technical support, system improvement, and gradually develop skills in enterprise IT systems and infrastructure.
— Final-year Information Technology student with hands-on experience in software development through web, mobile, game, and embedded-system projects. — Experienced in PHP/Laravel, HTML/CSS, Dart/Flutter, C#, C/C++, and Firebase, with practical knowledge of Git/GitHub and database-driven applications. — Strong problem-solving and debugging skills developed through software and hardware projects. — Seeking an IT position where I can contribute to internal software development, technical support, system improvement, and gradually develop skills in enterprise IT systems and infrastructure.

Портфолио

Top down zombie game

Solo Game Developer. Developed a simple top-down zombie game using Unity and C#, implementing player movement, shooting mechanics, zombie AI, player damage, zombie death, and item drops.

Mechanical Soul

Game Developer in a small development team. Responsible for developing two mini-games and implementing the Main Menu, Pause Menu, Settings, Loading System, and Scene Management. Also worked on gameplay interactions, interactive objects, and cutscenes, as well as debugging and integrating game systems.

The Uncanny Sea

The Uncanny Sea — 3D Survival Game A 3D survival game developed in Unity, set in a post-apocalyptic world where the player survives on a small boat in a dangerous, polluted ocean. The player must manage resources, fish for food, craft items, and upgrade the boat while exploring the surrounding environment and facing survival challenges. My Contributions: Developed core gameplay systems including Player Controller, Fishing, Inventory, Crafting, Boat Controller, Boat Upgrades, Fish Processing, Cooking, and Save/Load systems. Implemented gameplay interactions and integrated multiple systems into a cohesive gameplay loop. Developed survival and resource-management mechanics involving food, resources, fishing, cooking, and crafting. Debugged and optimized gameplay logic, physics, UI, and system interactions throughout development.

Скиллы

C#
Unity
C/C++
OOP
Gameplay Programming
Debugging & Problem Solving
Git/GitHub
3D Game Development
Gameplay Systems
UI & Interaction Systems
Scene Management
Mini-game Development
Animation & Cutscene Integration
Physics & Player Interaction
Blender

Опыт работы

Intern Game Developer
11.2025 - 03.2026 |Mechanical Soul
C#, Unity, Git/GitHub
Collaborated with a small team as a Game Developer, responsible for developing two mini-games and implementing core game systems including Main Menu, Pause Menu, Settings, Loading System, and Scene Management. Also developed gameplay interactions, interactive objects, and cutscenes, while debugging issues related to player input, UI, scene transitions, and game logic.
Game Developer
05.2026 - 07.2026 |The Uncanny Sea
C#, Unity, Git/GitHub
Responsible for designing and implementing core gameplay systems, including Player Controller, Fishing, Inventory, Crafting, Boat Controller, Boat Upgrades, Fish Processing, Cooking, and Save/Load. Integrated gameplay systems, implemented player interactions and survival mechanics, and debugged issues related to gameplay logic, physics, UI, and system integration.

Образование

Information Technology (Бакалавр)
2022 - 2026
Phenikaa University

Языки

АнглийскийСредний