— I am a 3d artist. I have 1.5 years of experience in architecture design and 2 year in game design, gamedev.
— My usual pipeline is highpoly, lowpoly, uv, baking, texturing, render.
— Direction that I like is hard surface such as vehicle and props.
— I am a 3d artist. I have 1.5 years of experience in architecture design and 2 year in game design, gamedev.
— My usual pipeline is highpoly, lowpoly, uv, baking, texturing, render.
— Direction that I like is hard surface such as vehicle and props.