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Регистрация: 11.09.2026

Joaquin Augusto Salinas Tuesta

Специализация: Gameplay Programmer / Technical Game Designer
— Technical Game Designer and Technical QA with hands-on experience developing and testing gameplay systems in Unity using C#. — Skilled in technical game design, gameplay mechanics, systems documentation, playtesting, debugging, and technical QA, with experience contributing to 2D, 3D, and mobile projects. — Familiar with gameplay programming, performance optimization, and collaborative development workflows using Git and GitHub.
— Technical Game Designer and Technical QA with hands-on experience developing and testing gameplay systems in Unity using C#. — Skilled in technical game design, gameplay mechanics, systems documentation, playtesting, debugging, and technical QA, with experience contributing to 2D, 3D, and mobile projects. — Familiar with gameplay programming, performance optimization, and collaborative development workflows using Git and GitHub.

Портфолио

Franklin's Journey.

Gameplay Programmer. Developed an efficient projectile management system and performed functional testing and technical validation to ensure a stable Android build.

Eden 404

Gameplay Programmer/Technical Designer. Implemented gameplay mechanics, solved technical issues affecting gameplay stability and performance, and optimized procedural systems to improve runtime efficiency.

Forsaken Rules.

Gameplay Programmer/Technical Game Designer. Developed core gameplay systems in Unity with C#, conducted continuous technical playtesting, and resolved gameplay issues before release.

Скиллы

Unity
C#
Gameplay Systems Design
Technical QA
Playtesting
Bug Reporting
Functional Testing
Debugging
GDD Documentation
Gameplay Balancing
Modular Architecture
Performance Optimization
Procedural Systems
Git
GitHub
Systems Design
Regression Testing
ClickUp

Опыт работы

Gameplay Programmer / Technical Game Designer.
09.2025 - 07.2026 |Forsaken Rules
Unity
Conducted continuous technical playtesting, identified and resolved gameplay issues, and collaborated within a multidisciplinary development team using Git/GitHub.
Gameplay Programmer / Technical Designer
03.2025 - 07.2025 |Eden 404
Unity, C#, Git, GitHub
3D First-Person Shooter. ● Implemented gameplay mechanics and player interaction systems. ● Solved technical issues affecting gameplay stability and performance. ● Optimized procedural systems to improve runtime efficiency. ● Worked collaboratively using Git/GitHub.
Gameplay Programmer
09.2025 - 11.2025 |Franklin's Journey
Unity, C#, Git, GitHub
2D Bullet Hell (Android). ● Developed an efficient projectile management system for large-scale bullet spawning. ● Optimized gameplay performance for Android devices. ● Performed functional testing and technical validation to ensure a stable mobile build.

Образование

Game Design and Digital Entertainment. (Бакалавр)
2023 - 2026
Toulouse Lautrec

Языки

ИспанскийРоднойАнглийскийПродвинутый