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Регистрация: 27.08.2026

Ekaterina Pupykina

Специализация: Unity / C# Game Developer
— I build games in Unity and enjoy turning an idea into something you can actually walk through, interact with and test. — My main project is Okolitsa, an atmospheric first-person horror game where I work with scene assembly, gameplay interactions, lighting, sound, C# scripts, testing and builds. I also bring a practical background in QA, IT support and technical coordination, so I am comfortable debugging problems, documenting them clearly and working across disciplines. — I am looking for a remote game team where I can contribute, keep growing and help ship games.
— I build games in Unity and enjoy turning an idea into something you can actually walk through, interact with and test. — My main project is Okolitsa, an atmospheric first-person horror game where I work with scene assembly, gameplay interactions, lighting, sound, C# scripts, testing and builds. I also bring a practical background in QA, IT support and technical coordination, so I am comfortable debugging problems, documenting them clearly and working across disciplines. — I am looking for a remote game team where I can contribute, keep growing and help ship games.

Портфолио

Retro FPS Vertical Slice | Unity 6 Gameplay Prototype

Built and shipped a playable early-2000s-inspired FPS vertical slice in Unity 6. Implemented a first-person controller, sprinting and jumping, hitscan shooting, ammo and reload logic, ScriptableObject-based weapon configuration, combat feedback, HUD elements, debugging tools and Windows build packaging. The project gave me practical experience building a complete gameplay loop, iterating on mechanics, debugging behaviour and taking a Unity project through to a playable release. GitHub / Build: https://github.com/bubaleh1337/retro-fps-vertical-slice/releases

Okolitsa | First-Person Psychological Horror

Designing and developing an atmospheric first-person psychological horror game in Unity 6. Okolitsa is built around a familiar post-Soviet apartment and the idea that ordinary spaces become frightening when small details gradually stop behaving as expected. The current playable prototype includes first-person exploration, environmental interaction, doors, player-controlled lighting, footsteps, environmental audio, UI prompts, cinematic transitions and authored horror events. I work across game design, Unity scene building, gameplay implementation, C# integration, interaction systems, lighting, audio, level design, debugging, QA, Git version control and build publishing. Playable build: https://bubaleh1337.itch.io/okolitsa GitHub: https://github.com/bubaleh1337/okolitsa Portfolio: https://clck.ru/3VTBgJ

Telegram bot for document automation

Not a game project — but one of the strongest examples of how I work with a real software system. I independently designed and developed a Telegram bot used in an operational workflow for automated invoice generation. The bot allows a user to select company and customer data, prepare an invoice and receive a generated signed PDF document. I built and worked with: - PostgreSQL database structure for customers, contracts and invoices; - Telegram interaction flow; - document generation; - Google API integration; - Adobe PDF API integration; - Excel/document processing with openpyxl; - debugging and maintenance of the complete workflow. The production repository is private because it contains business logic and confidential information. I can demonstrate the architecture and a safe version of the workflow without exposing private data.

Скиллы

Unity 6
C#
Python
SQL
PostgreSQL
Git
GitHub
REST API
JSON
OOP
Blender
Jira
Postman
Android Studio
ADB
Qase
TestRail
Visual Studio
VS Code
Game Development
QA
Functional Testing
Regression Testing
Exploratory Testing
Bug Investigation
WebGL
Game Design
Gameplay Programming
Scene Assembly
Technical Documentation

Опыт работы

Technical Project Coordinator / Technical Department Coordinator
04.2024 - 03.2026 |TECHNOSERVICE GROUP LLP
IT
- Coordinated 15+ concurrent technical projects involving 10+ employees and contractors. - Assigned and tracked tasks in Bitrix24 and ClickUp, monitored deadlines, and maintained project status updates. - Communicated directly with corporate clients through meetings, email, and project correspondence. - Collected and clarified requirements, coordinated implementation, and reported project progress. - Prepared technical reports, completion documents, project documentation, and handover materials. - Participated in budgeting and the preparation of commercial proposals. - Coordinated projects involving IT infrastructure, access control, video surveillance, structured cabling, fiber-optic networks, and interactive technologies.
Developer
с 03.2026 - По настоящий момент |Okolitsa
Unity / C# Game Developer | Independent Projects
Designing, developing and shipping independent game projects in Unity. My main ongoing project is Okolitsa, a first-person psychological horror game focused on atmosphere, environmental interaction and the feeling of familiar spaces gradually becoming unreliable. I work across gameplay implementation, Unity scene building, C# integration, interaction systems, lighting, environmental audio, level prototyping, debugging, QA, Git version control and build publishing. Selected projects: • Okolitsa — first-person psychological horror game, currently in development • Retro FPS Vertical Slice — playable Unity 6 FPS prototype with movement, shooting, ammo/reload systems, gameplay feedback and a Windows release Portfolio: https://clck.ru/3VTBgJ itch.io: https://bubaleh1337.itch.io/ GitHub: https://github.com/bubaleh1337

Образование

Computer Science (Бакалавр)
с 2026 - По настоящий момент
University of the People

Языки

РусскийРоднойАнглийскийВыше среднего