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Регистрация: 03.09.2026

Mohamed Touaa

Специализация: Unity Developer
— Unity developer with production experience implementing and integrating gameplay content, UI, progression, and narrative systems into existing codebases, plus a released commercial-scale indie title (Rogue Protocol, itch.io). — Comfortable working within established architecture on a multidisciplinary team, from enterprise-scale training platforms to shipped game-jam titles. — Strong C#, clear communication, and a track record of delivering features on deadline in remote settings.
— Unity developer with production experience implementing and integrating gameplay content, UI, progression, and narrative systems into existing codebases, plus a released commercial-scale indie title (Rogue Protocol, itch.io). — Comfortable working within established architecture on a multidisciplinary team, from enterprise-scale training platforms to shipped game-jam titles. — Strong C#, clear communication, and a track record of delivering features on deadline in remote settings.

Портфолио

Rogue Protocol

Third-person roguelite arena shooter developed in Unity with a 4-person team. I implemented the run-recording and ghost-replay system and developed custom URP retro post-processing effects. The game was released for Windows and HTML5 in August 2026.

Hasharat

2D adventure/roguelike developed in Unity with a 5-person team for The Brainless Game Jam. I implemented reactive queue-based combat, elemental effects and reactions, and a data-driven unit/class/stat system using ScriptableObjects.

SafetyMR (HoloLens 2 → Meta Quest 3 Migration)

Migration of a professional VR/MR training platform from HoloLens 2 to Meta Quest 3. I adapted all interaction and UI systems to the new controller input model while maintaining full feature parity across the two XR hardware platforms.

Arty (AR Product Visualization App)

AR product visualization app for mobile (iOS & Android), built with Unity's AR Foundation pipeline targeting ARKit and ARCore. I developed the complete UI system with TextMeshPro and DOTween, reduced mobile rendering overhead by 40% through a custom shader implementation, and integrated a Go backend API with OTP authentication.

SafetyVR

Professional Unity development project for a Quest-based VR training platform. Implemented a quest-based content system with 10+ interactive goal types and an exercise-mode framework with real-time progress tracking. Also developed UI/settings functionality with Arabic RTL, English and French localization and maintained a sustained 72 FPS across scenarios.

Скиллы

Unity
C#
AR/VR Development
XR Interaction Toolkit
Meta Quest 3
HoloLens 2
Mobile Development
Performance Optimization
Gameplay Programming
UI Development
Firebase
Node.js
Go
Addressables
AssetBundles
Shader Development
TextMeshPro
DOTween
Git
OOP
URP
ScriptableObjects

Опыт работы

Lead XR / Unity Developer
с 12.2024 - По настоящий момент |BUBBLE ALGÉRIE
Unity, C#, URP, UGUI, TextMeshPro, DOTween, XR Interaction Toolkit, Meta Quest 3, HoloLens 2, Addressables, AssetBundles, Firebase, Node.js, Go, Git
Lead XR / Unity Developer responsible for developing and integrating features across production Unity projects for mobile, AR and VR. I work within existing codebases to implement gameplay and content systems, UI, progression, real-time functionality, backend integration and platform-specific features. Developed a Quest-based VR content system with 10+ interactive goal types and real-time progress tracking, alongside multilingual UI and settings supporting Arabic RTL, English and French. Maintained 72 FPS across scenarios while shipping new content. Developed Unity mobile applications for iOS and Android, including real-time multiplayer challenge/progression systems, Firebase integration, performance optimization, and App Store/Play Store releases. Built an Addressables/AssetBundle content pipeline and responsive UGUI interface for an AR mobile application, reduced mobile rendering overhead by 40% through shader and rendering-pipeline optimization, and integrated Go/Node.js backend services. Also migrated a production HoloLens 2 application to Meta Quest 3, adapting interactions and controller input while maintaining feature parity.

Образование

Business Administration (Management) (Бакалавр)
2023 - 2026
University of Algiers 3

Языки

ФранцузскийСвободно владеюАнглийскийПродвинутыйАрабскийРодной