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Регистрация: 09.08.2026

Dominic Schreuder

Специализация: Game Developer
— Game Developer focused on Unity/C# and full-stack web engineering. — 2+ years of Unity game development experience (2021–2022). — 3+ years of professional software engineering in React, Next.js, Node.js (2022–present). — Shipped production mobile app to Google Play (React Native/Expo). — Strong fundamentals in clean code, debugging, and cross-platform delivery.
— Game Developer focused on Unity/C# and full-stack web engineering. — 2+ years of Unity game development experience (2021–2022). — 3+ years of professional software engineering in React, Next.js, Node.js (2022–present). — Shipped production mobile app to Google Play (React Native/Expo). — Strong fundamentals in clean code, debugging, and cross-platform delivery.

Скиллы

C#
Unity
React
Next.js
TypeScript
JavaScript
Node.js
Express.js
MongoDB
React Native
REST API
Blender
Adobe Photoshop
Git
Full Stack Development
UI/UX Implementation
Game Performance Optimization
Cross-Platform Development

Опыт работы

Frontend Developer
с 11.2025 - По настоящий момент |Miranext & Insider-x
React, Next.js, JavaScript, TypeScript, OAuth, REST API
● Built new UI, pages and interactive features for production web applications using React and Next.js. ● Implemented complex client-side logic, including third-party API integration, wallet authentication (Turnkey/OAuth) and real-time on-chain data.
Fullstack Node Developer
09.2023 - 11.2025 |Ollie AI
React Native, Expo, Node.js, MongoDB, AI microservices
● Built the complete UI and interaction system for a React Native/Expo mobile app shipped to Google Play. ● Built AI microservices and data pipelines integrated into a production full-stack application.
Fullstack Node Developer
08.2022 - 09.2023 |Bitworthy
React.js, Next.js, TypeScript, Node.js
● Developed and maintained web applications with React.js, Next.js and TypeScript.
Unity C# Game Developer
02.2022 - 07.2022 |3 Degrees Tech
Unity, C#
● Developed interactive game features and systems using C# and Unity. ● Created and optimized game mechanics and visual effects. ● Collaborated with artists and designers to implement assets into the game engine. ● Participated in code reviews and technical planning sessions. ● Debugged and optimized game performance across different platforms.
Unity C# Programmer
01.2021 - 12.2021 |Spellbound Studios
Unity, C#, Game Development
● Implemented game mechanics and interactive elements using C#. ● Created prototype features to test gameplay concepts. ● Assisted with bug fixing and quality assurance testing. ● Gained hands-on experience with professional game development workflows.

Образование

High School Diploma (Бакалавр)
По 2019
Highschool Strand
Game and Interactive Media Development (Бакалавр)
2020
Academy of Digital Arts

Языки

АнглийскийРоднойАфрикаансСредний